v1.8 devlog


1.2 -> 1.8 Updates!

Musket

  • Stat generation for musket has been nerfed. 
  • Musket bullets no longer home in on the enemy, they will shoot at the last known position.
  • Musket usage involves a  greater -maxHp/dmg penalty.

Sword:

  • Stat generation for swords have been buffed.
  • Sword usage involves a +maxHp/dmg increase.

Stats & Stat Generation:

In 1.2, all stats, primary or secondary had the same possible stat value during generation. IE: The item generator would pick a random stat, and boost it by 10. Now, if the item generator finds a primary stat, the stat value will be lowered, and if it finds a secondary stat it will be increased based on the specific stat.

  • Primary Stats (str/dex/con) have been nerfed during item stat generation. 
  • Secondary Stats(maxHp, regen, etc.) will be multiplied higher on item stat generation.
  • Movespeed Stat has been added to the pool of random stats.
  • Nerf consitution stat, and adjust def/dodge calculations.

Hp Bars:

  • All enemies now have hp bars!

Dropped Items:

  • Dropped items now appear in the world, no longer disappear.

INVERTED WORLD:

  • There is extra content to explore after defeating the first boss.

Other:

  • Fixed boss colliders, adjusted enemy colliders.
  • Enemies now aggro on hit.
  • Ranged enemies now correctly avoid each other colliders.
  • Fixed a bug where entering boss room at a certain angle got you killed.
  • Boss loot no longer stacks on top of each other.
  • Added UI to explain primary stat bonuses.
  • Added UI for dodge/block.

Files

FactoryResetBuildv1.8.zip 127 MB
Jul 13, 2021

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